17431 "I want to sell the game — release it on PC". Revelations developer of Halo and Destiny 2

“I want to sell the game — release it on PC”. Revelations developer of Halo and Destiny 2



Today, the release of Destiny 2 — continue of the online shooter from the famous Studio Bungie. And if sensational at the time the first part was a console exclusive (with the obvious bias towards the PlayStation), the second I can play and honorable “Pekanbaru”. In honor of the release of the game edition 4PDA talked with one of its developers, mark Noseworthy, and talked about Golf, friendship, fear of sequels and the fate of the PC as a platform.

The world of Destiny 2, with its mixture of science fiction and fantasy, this looks amazing. I can tell you what you have inspired when working?

On this question there are two answers. About specific sources of inspiration, especially visual, where better to tell the art Director of the original Destiny. I can say that we were very much influenced by the 70s and early 80s: movies, comics, books and anime… a Mix of fantasy and science fiction — is not accidental. This allows you to get a real hero’s journey is to constantly become stronger, like with magic and technology.

Откровения разработчика Halo и Destiny 2Our speaker: mark Noseworthy — project Manager Destiny 2

But if you look at Destiny 2 from a different angle, I would say that we wanted to offer people a hobby. You can devote two hours in their spare time or be attracted to him, seriously, to do alone or with friends. In this sense we were inspired by nastykati. Or, for example, Amateur football when going on a weekend with buddies, in order to drive the ball.

“[Destiny 2] …like a favorite pub that you come to for a drink or two and chat”

Sports such as Golf is actually very similar to Destiny 2. The sport and hobby. There are different courts and fields — rules are always the same, but the conditions are different. There are clubs and techniques sharpened by their tasks that need to learn to use. And during a round of Golf, socialize with friends, discuss with them the news, books, movies. Like a favorite pub that you come to have a glass or two and chat. All this formed the basis for how we see Destiny 2. You can certainly go it alone, and have fun. But with friends is always fun. And we want Destiny 2 has become a gathering place for people, where they come to relax and socialize.

The world Destiny has its own mythology and a no plot. As you open it in the game? It’s not a thoroughbred single player, where information can be submitted through dialogue or text. Are there any tricks? Or you have decided to be limited to just cut-scenes?

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The story we want to tell you very simple and clear. This account of the fate of the world after the disaster, where the characters have lost their strength. The goal of the heroes going on a journey to reclaim his home and regain its former strength. And that is the story in the traditional sense. But we are not limited to them — create worlds that at any time can go to explore and find new hidden locations and awards. While traveling, the player learns the history of the universe, battles, dead soldiers — through description of objects, replicas, additional jobs and so on.

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We pay such great attention detail — don’t want our location has become a regular shooting range. No, of course, to shoot is really fun, but at the same time there could live humans, they could exist in reality.

The first part of Destiny came out only on consoles. The sequel will look on the PC. Than you were guided making this choice? Only one financial benefit?

Our goal is to bring Destiny to as many people as possible. And this should come out on the PC. There are markets where it is the main platform. For example, the same Russia — if you want your project well-there was sold, he have to go on the PC. I know that in Russia there are gamers-console gamers, we supplied the first Destiny in Russia, and second you will be available on all systems. But the vast majority still prefer computers.

Откровения разработчика Halo и Destiny 2

Destiny — the whole world, and the more people, the better and richer. So you have someone to fight side by side, have someone to compete with whom to communicate, with whom to join the clan. You become part of this world together with other people. That’s why we come out on PC — to get more beginners. There we will make Destiny 2 better and more varied.

“…the rise of the PC as a platform is partly associated with the streaming services like Twitch”

It seems that even a couple of years ago, the big publishers all moved to the console and ran from the PC like the plague. Now everything has changed, and many series that were once console exclusives appear on the PC. What do you think caused it?

Of course, I can’t answer for publishers. But if we talk about trends in General, the influence of PC on the industry varies depending on the period, comes in waves. For example, in the early 2000s, PC gaming was very fertile era. Then everything has changed. There are a lot of factors, including the life cycle of console generations.

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Откровения разработчика Halo и Destiny 2

Now the rise of the PC as a platform is partly associated with the streaming services like Twitch they are very popular, because on the PC they where easier to use. Played a role and like the shops Battle.net and Steam — they appeared on the PC and has proved very popular worldwide, including in countries where a console was difficult or impossible. Such platforms helped games like Player Unknown”s Battlegrounds become hits.

For example, I am not familiar with the first Destiny, because it was not on the PC. And now I want to try the second. I would be hard?

No problems will arise. And the “veterans” and “young” Destiny 2 will start with a clean slate and will be in equal conditions. The plot is also arranged so that everyone can understand what is happening. We have done everything to avoid situations like: “Oh, what’s going on here? How does it work? I haven’t played the first part, I know nothing!”. And if that will occur, and constantly — so we, as developers, have failed in their task.

That is, the digit “2” in the title does not scare the audience?

I hope not. We created a Destiny 2 like a whole new game. Of course, this is not Final Fantasy, where each subsequent part is not in any way related to the previous one. The action takes place in the familiar world, and those who were on the console first Destiny will be able to develop their characters in the second. On the PC, by the way, everyone will be beginners. But console gamers won’t see any benefits. We expect the inflow of fresh blood — and that 95% of the PC audience.

Откровения разработчика Halo и Destiny 2

Do you have any advice for beginners who want to dive into the world of Destiny?

Just run Destiny 2 and have fun. No need to read Wikipedia or watch tutorials on YouTube. I missed the first part of Mass Effect — I don’t know how it happened. Generally, I before that, all from BioWare passed, loved Knights of the Old Republic and Neverwinter Nights, but with the first Mass Effect somehow did not happen. Going to drive in the second, and maybe prepare somehow? Books to read? In the end I settled for “Wiki”. And, although the mechanics I quickly figured out, I still lacked the context to understand what is happening in the story.

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“Don’t get me wrong, Mass Effect 2 is a great game, but I, as a newcomer, there’s been hard — with Destiny 2, everything is different”

Don’t get me wrong, Mass Effect 2 is a great game, but I, as a newcomer, there’s been hard — with a Destiny 2 it’s different. We deliberately did so to sort out was very simple. It starts with the fact that Earth is attacked, the guardians are deprived of their superpowers, and their team forced to flee. You have to go to other planets of the Solar system to reclaim their powers and save his home. Here, in General, and everything you need to know for the beginner.

And what do you prefer to play? On PC or console?

We tried very hard to be good on all platforms. I prefer to play where all my buddies. Of course, Destiny 2 will have fun and those who appreciate single player. But we at Bungie believe that with friends is always fun. Therefore I strongly recommend to play with someone else.

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A few words about your previous projects with Bungie. You have been working on the reference Halo: Reach?

I was the technical producer. What is it? Team consisted of 25 developers. I joined them a year before the release and helped to bring everything to the mind in General, was engaged in classical project management. Watched to the technical part worked well, so no bugs, everything to be done in time.

What ideas and concepts combine Halo and Destiny?

I think that first and foremost this is a strong action component. We at Bungie have this internal term (don’t remember who invented it) — “30 seconds of fun”. Imagine that your character is on the battlefield, surrounded by enemies, every of which has its own AI. You enter them in a contest of wits — maybe to throw at out a grenade, and then quickly dive for cover? Which ability is better to use, how to effectively deal with them? And here you have one clean headshot, the other finish of the butt, dive for cover, deliver the rest — and feel great! And then you turn a corner and you throw a new challenge. I hope we have kept these “30 seconds of fun” in Destiny.

Thank you very much for the interview, mark! Fingers crossed for Destiny 2!

Mutually is.

Interviewed By Pauline Esakova

Source: 4pda.ru

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